The box is an escape room mystery in a box. The project was to build partly in homage to the control panels of the past with its physical buttons and interactions. I was individually responsible for the fabrication, game design, visual design and contributed to the programming of the physical interface as well as the software.
I worked to build all parts of the tech of an interactive, immersive experience called the Rogue’s Gallery which opened in the summer of 2019. A review of the show cna be found here: https://noproscenium.com/take-over-the-world-in-the-rogues-gallery-a-nopro-adventure-3ae60860190c
Oof is a smart toy which uses machine learning and object recognition to create a scavenger hunt experience which is meant for children to explore the outdoors and surrounding environment. The project aims to get children away from their phones and get them to discover their surroundings.